Recruiting multiplayer studio design partners

Social matchmaking APIs for multiplayer games.

Add compatibility-based squad formation, repeat-play learning, and community-health signals to the matchmaking systems your game already uses.

Developer preview in formation. Product workflow and API examples are illustrative.

A multiplayer game running in a live environment
Developer preview
POST /v1/squads/recommend
role rank schedule play_style region safety
Recommendation Compatible squad
ready
Learning signal Repeat session
observe

Company mission

Turn compatible players into safe, lasting communities.

We believe belonging should be part of game infrastructure: measurable, controllable, and designed into the player experience from day one.

The developer platform

Add the social layer your queue was never built to provide.

Social matchmaking API

Combine player preferences, availability, play style, role, region, and game context to recommend compatible squads.

Squad lifecycle engine

Carry good matches beyond one lobby with repeat-play prompts, lightweight coordination, and persistent squad context.

Community health signals

Bring reporting, blocking, and behavior-aware eligibility into the decision layer that forms player groups.

Integration workflow

Connect once. Improve every squad decision.

01

Instrument your player ecosystem

Connect declared preferences and the game context you already own through an SDK or backend API.

02

Recommend compatible squads

Request explainable group recommendations tuned to your game mode, population, and community standards.

03

Learn from repeat play

Measure which groups choose to play again and use that feedback to improve future recommendations.

YOUR GAME GAMERS FRAMEWORK API BETTER GROUP EXPERIENCES

Use cases

Turn social fit into a product capability.

LIVE SERVICE

Strengthen social retention

Help players find people worth returning for instead of relying on a fresh random lobby every session.

ONBOARDING

Give new players a better first team

Form newcomer-friendly groups around shared intent, communication preferences, and availability.

CO-OP + COMPETITIVE

Build balanced, compatible squads

Layer social fit and reliability onto the role, rank, region, and latency constraints your game already uses.

Build, bolt on, or integrate

Keep your core matchmaking. Add compatibility without rebuilding the stack.

Build internally

Strength: Maximum control over game-specific logic and data.

Tradeoff: Requires dedicated matchmaking, community, safety, analytics, and live-ops investment.

Community tools

Strength: Excellent for chat, voice, content, and broad community reach.

Tradeoff: Discovery happens outside the game and relationship signals remain fragmented.

Gamers Framework

Strength: A focused compatibility and squad layer designed to integrate with existing game systems.

Status: Currently recruiting a small group of studios to shape the developer preview.

Trust by design

Community health belongs in the matching decision.

Explicit data boundaries

Define the minimum player and game context used by each recommendation workflow.

Developer-controlled policy

Keep eligibility, blocking, reporting, and enforcement rules aligned with your game.

Auditable recommendations

Expose the factors behind a squad recommendation so teams can tune and govern the system.

Developer questions

Planning the first integrations.

What is the design partner program?

A small group of multiplayer studios will help shape the first integration, recommendation controls, and success metrics. Partners get direct product access and influence over the roadmap.

Does this replace our existing matchmaking?

No. Gamers Framework is designed to complement skill, latency, queue, and platform constraints with compatibility, repeat-play, and community-health signals.

What data does an integration require?

The initial model uses game context and player-provided preferences such as role, schedule, communication style, and goals. The exact schema is defined with each design partner.

How do you handle safety and player privacy?

We are designing for explicit data boundaries, minimum-necessary inputs, auditable recommendation controls, and behavior-aware eligibility. Production requirements will be agreed with each studio.

What will the platform cost?

Commercial pricing has not been finalized. The intended model is a platform subscription with usage-based API pricing and enterprise support after the developer preview.

Design partner program

Help define the social matchmaking layer for multiplayer games.

Tell us what you are building, where group formation breaks down, and what a successful integration would change for your players.

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