Social matchmaking API
Combine player preferences, availability, play style, role, region, and game context to recommend compatible squads.
Recruiting multiplayer studio design partners
Add compatibility-based squad formation, repeat-play learning, and community-health signals to the matchmaking systems your game already uses.
Developer preview in formation. Product workflow and API examples are illustrative.
/v1/squads/recommend
Company mission
We believe belonging should be part of game infrastructure: measurable, controllable, and designed into the player experience from day one.
The developer platform
Combine player preferences, availability, play style, role, region, and game context to recommend compatible squads.
Carry good matches beyond one lobby with repeat-play prompts, lightweight coordination, and persistent squad context.
Bring reporting, blocking, and behavior-aware eligibility into the decision layer that forms player groups.
Integration workflow
Connect declared preferences and the game context you already own through an SDK or backend API.
Request explainable group recommendations tuned to your game mode, population, and community standards.
Measure which groups choose to play again and use that feedback to improve future recommendations.
Use cases
Help players find people worth returning for instead of relying on a fresh random lobby every session.
Form newcomer-friendly groups around shared intent, communication preferences, and availability.
Layer social fit and reliability onto the role, rank, region, and latency constraints your game already uses.
Build, bolt on, or integrate
Strength: Maximum control over game-specific logic and data.
Tradeoff: Requires dedicated matchmaking, community, safety, analytics, and live-ops investment.
Strength: Excellent for chat, voice, content, and broad community reach.
Tradeoff: Discovery happens outside the game and relationship signals remain fragmented.
Strength: A focused compatibility and squad layer designed to integrate with existing game systems.
Status: Currently recruiting a small group of studios to shape the developer preview.
Trust by design
Define the minimum player and game context used by each recommendation workflow.
Keep eligibility, blocking, reporting, and enforcement rules aligned with your game.
Expose the factors behind a squad recommendation so teams can tune and govern the system.
Developer questions
A small group of multiplayer studios will help shape the first integration, recommendation controls, and success metrics. Partners get direct product access and influence over the roadmap.
No. Gamers Framework is designed to complement skill, latency, queue, and platform constraints with compatibility, repeat-play, and community-health signals.
The initial model uses game context and player-provided preferences such as role, schedule, communication style, and goals. The exact schema is defined with each design partner.
We are designing for explicit data boundaries, minimum-necessary inputs, auditable recommendation controls, and behavior-aware eligibility. Production requirements will be agreed with each studio.
Commercial pricing has not been finalized. The intended model is a platform subscription with usage-based API pricing and enterprise support after the developer preview.