01
Send eligible players
Provide eligible player references, live constraints, and current context to complement the behavioral features prepared offline.
Developer preview
Gamers Framework uses analysis of studio-supplied player behavior to inform team recommendations alongside the skill, latency, platform, and population constraints your game already owns.
The interface below is illustrative. The production schema will be defined with design partners.
Agree on the behavioral observations, game parameters, and voluntary repeat-play events your studio can provide and authorize for analysis. Historical or incremental exports build player and relationship features offline; recommendation requests use those features with live context rather than replaying full player histories.
The reference prototype uses deterministic features and rule-based scoring. Custom model training, evaluation, and reviewed model releases are planned as separate processes, not actions triggered automatically by a history upload.
01
Provide eligible player references, live constraints, and current context to complement the behavioral features prepared offline.
02
Request behavior-informed squad recommendations with factors your backend can inspect. Your game retains final formation and safety decisions.
03
Report completed sessions and explicit voluntary regrouping. The planned learning loop also needs decision-to-outcome attribution before model training.
POST /v1/squads/recommend
{
"game_mode": "ranked_squad",
"region": "eu-west",
"players": [
{
"player_ref": "opaque-player-reference",
"role": "support",
"play_style": "coordinated",
"communication": "voice-preferred"
}
]
}
Player references should be scoped and pseudonymous. Exact fields, retention, access, and deletion requirements must be agreed before any production integration.
We are looking for multiplayer studios willing to define a concrete use case, integration boundary, and success measure.
Request developer access